Fortnite Update 8.10
Ab sofort steht ein neues Update bereit, das den erfolgreichen Mehrspieler-Shooter "Fortnite" auf die Version hebt. Geboten werden ein. Gestern Dienstag hat Epic Games das neuste Update für Fortnite veröffentlicht. Der Battle Royale Modus erfährt einige Veränderungen. Epic Games veröffentlicht heute das Update für Fortnite auf allen Plattformen. Unter anderem sind der Kugler (ein neues Fahrzeug).
Fortnite: Update 8.10 mit dem Kugler, Bugfixes und mehr veröffentlichtFortnite bekommt heute ein neues Update auf PC, PS4, Xbox One und Mobile. Doch der Patch ändert viel mehr, als man vermutet hat. Epic Games veröffentlicht heute das Update für 'Fortnite' auf allen Plattformen. Unter anderem sind der Kugler ein neues Vehikel. Ab sofort steht ein neues Update bereit, das den erfolgreichen Mehrspieler-Shooter "Fortnite" auf die Version hebt. Geboten werden ein.
Fortnite Update 8.10 Play Fortnite Battle Royale on the go! Same gameplay, same map, same weekly updates. VideoFortnite Update Overview Gameplay + Weapon Changes (8.10)
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Added custom consume animations for the following items: Bandages Medkit Small Shield Potion Shield Potion Slurp Juice Chug Jug Bug Fixes Fixed Pirate Cannon collision that would block bullets for a passenger inside of the cannon Fixed Pirate Cannon not being able to shoot when moving backwards Fixed an issue where a player may lose functionality when shooting themselves out of a Pirate Cannon.
Fixed an issue in extreme camera flicking situations that would cause an incorrect first shot when firing weapons. Fixed players holding Buried Treasure map upside down Fixed an issue where pressing Build and Edit buttons in quick succession would enter edit mode on the blueprint piece instead of build the structure.
Driftboards no longer explode when exiting one near a Mounted Turret. Fixed PS4 players being unable to adjust mouse sensitivity.
LTM: The Getaway Summary Welcome to The Getaway! Mode Details Jewels can be found in special supply drop safes, located along the edge of the first storm circle.
The safes take a long time to open, so make sure the area is clear before attempting to claim a Jewel! Four Jewels will be in play on the map at all times.
If a player escapes with a Jewel or one is lost in the Storm, a new Supply Drop will bring a replacement.
Four total getaway vans will be on the map, three that arrive early in the match and one more that shows up near the end. The goal is to find or steal a Jewel and take it to one of the vans in order to secure a Victory Royale.
Once they arrive, Safe drops and getaway vans will be visible on the map at all times. When a Jewel is picked up, it will be visible on the map to everyone for 30 seconds.
Getaway vans float in mid-air, Jewel carriers must build up and then interact with them in order to complete a Getaway. These carry a variety of longer-range weapons and other items, and are the only way to obtain the new Grappler in this mode.
Only Rare weapons or better will be found in this mode. Rifts, Rift-to-Go and Launchpads have been removed to reduce mobility for healthier Getaway Van engagements.
Matchmaking: Matchmaking will no longer wait to create a match with closest scoring players available after 8 minutes, and will now require enough players with similar scores to start.
Adjusted matchmaking point expansion to increase likelihood for high scoring players to be matched against other high scoring players.
Note: Due to the playlist featuring matchmaking based on your score, the quality or availability of matches may differ at certain times of day.
Duo Increased Bus Fare from -2 Points to -3 Points. This is a temporary solution for the Duo event granting too many points to players due to eliminations, causing an inflation of points over the course of the event.
The prize pool will be distributed across all server regions, with official rules and details released later this week. Format: Round One: All Eligible Players Round Two: Top Players from Round One Performance Fixed some instances of packet loss that could occur with certain ISPs that are prone to re-ordering UDP network packets.
Find more context in the Reddit Post we made last week. This reduces the occurrence of late streaming meshes. Fixed a regression in hitches on Switch due to GPU timing Improved performance on Switch by reducing the likelihood of particles triggering when the day changes phases Optimized the Ship Cannon Optimized UI elements for large team modes Improved performance for the Quick Bar Fixed hitches that occur on the Match Stats screen due to synchronously loading assets Audio Added new audio for Balloons while in-air.
Reduced volume of small prop destruction sounds chairs, beds, fences, etc. Removed reverb from pickaxe swings. Removed outdoor ambient sounds when gliding.
Bug Fixes The Glider deploy sound no longer plays twice when using Glider Redeploy. Improved music volume when previewing Gliders with music while in the lobby.
Pirate Cannon movement sound no longer stops after sprinting for over 10 seconds. Fixed looping Balloon pop sound after going through a Rift.
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Edit option for Hero Loadouts now requires only a tap of the associated button. Reduced the wordiness of tooltips for gadgets.
Respawn At Start now properly shows its associated keybind when in the Down But Not Out state. Evolution and Rarity increases can now be done when inspecting an item that was received from a Transform Schematic.
Added Toggle Descriptions button to Team Perk and Gadget selection panels in Hero Loadout. Bug Fixes Fixed a bug where players using the Old School or Quick Builder Controller configurations would be unable to throw grenades slotted in the third ability slot.
Fixed issues with warnings about having another hero with the same perk in the loadout showing up in some cases when they should not.
When a hero was being chosen for a slot that had the same perk, it will no longer erroneously warn that the perk is already in the loadout.
This will make it easier to replace a hero with a higher rarity or higher Power Level hero with the same perk, since they will sort to the upper part of the list rather than sorting with the "warning" displays in the lower part of the list.
Fixed the Hero picker details panel for Expeditions to show the correct Hero Loadout abilities. Changed padding on Zone name header to fix Korean language text getting cut off at the bottom.
Fixed the ramp structure so that the trap picker UI works correctly. Fixed an issue that caused the Voice Chat icon to not properly update when kicking a muted player Fixed an issue that caused slottable item counts for Collection Book categories to not update after evolving slotted schematics.
Fixed an issue that caused loss of gamepad control in the Transform slot picker after opening and closing the friends list.
Fixed an issue with Hero name plate text scrolling with Hero names in all languages. Fixed defender trap UI issues related to selecting a defender from a different pad.
Fixed an issue that caused players to partially lose navigation functionality when returned to the Quest Tab from the quest log. Fixed a matchmaking error that would prevent players from matchmaking into zones properly if they tried to start a quest from the quest log while already in a lobby.
Fixed an issue with hero ability icons appearing grayed out in the quick bar when casting a hero ability right as another ability comes off cooldown.
Fixed expedition timer text overlapping with completion percentage. Fixed an issue where the matching filter would only show the heroes that matched the team perk when the team perk was already active.
It now shows all heroes since the team perk has been activated by other support heroes slotted. Heroes Staredown Southie Returning Standard Perk: Bear Stare T.
Y fires lasers every 1. Four Leaf Wildcat Returning Standard Perk: Grenade Generation Every 45 eliminations, gain 1 Frag Grenade charge.
Available in the Weekly Store on March 13 at 8 PM Eastern Time until March 20 at 8 PM Eastern Time. Constructor B. E can now be auto placed, just like traps.
Increased the base damage of Tail of the Dragon Standard Perk: Increased from 18 to 26 Commander Perk: Increased from 45 to 64 All Heroes in inventory and Collection Book will be marked eligible for Item Reset.
Items eligible for a free unslot from the Collection Book will also be eligible for an Item Reset after they are unslotted.
Bug Fixes Fixed an issue which could cause Ninjas to have invisible collision with enemy Husks. Fixed an issue where Bass Solo didn't enforce its maximum elimination limit.
Fixed an issue where Tail of the Dragon was dealing more damage than intended Was previously dealing the damage of Dragon Slash in addition to the base damage with every tick.
Bear Stare still deals the same amount of damage, but the tooltip value is now accurate. Fixed an issue where Seismic Smash was doing less damage than intended.
This resulted in an increase of 11 base damage. Fixed an issue where Present Fixed an issue which could cause Keen Eyes visual effects to double up Fixed an issue where In The Zone hit counter never reset Updated Assault Ammo Recovery's tooltip to accurately reflect its functionality.
Fixed an issue which was incorrectly capping the number of targets that could be hit by Frag Grenade to 8 or Updated the tooltip for Doppler Effect to indicate that it reduces the cooldown, and not the energy cost, of Shockwave.
Fixed an issue with Phase Shift that was causing the speed bonus to not apply consistently or correctly at times.
Fixed an issue where Anti-Material Charge with Strike Cost couldn't be activated with less energy than the standard pickaxe heavy attack requires.
Fixed an issue where sometimes Anti-Material Charge wouldn't hit enemies who were too close. Fixed an issue where Outlanders could interrupt Anti-Material Charge and end up in a broken state.
Fixed an issue where T. Fixed an issue where BOOM B. E was destroyed. Fixed an issue that could cause certain weapon tooltips to not display weapon-specific buffs correctly.
This affects the Guardian's Will, Lead Sled, Six Feet Under, Smasher Basher, Spectral Blade, and Walloper.
Fixed bug where Yeoman sniper rifle spawned extra projectile impact particles in some scenarios. Fixed the Space Pistol dealing damage multiple times per shot to the Storm King Gameplay Enhanced Demolition Remodel your Storm Shield easily and efficiently before you start the mission to expand your base!
Use your pickaxe to destroy structures in your Storm Shield with one hit, and collect a refund of building materials based on its remaining health.
Materials for walls, floors, ceilings, etc go to the player who built those structures. The owner of the Homebase gains ownership after the mission concludes.
We're aware that demolished trap materials currently go to the builder of the underlying structure e. We'll fix this in a future update. Re-Implemented how Nature Husks function.
No longer deals damage over time No longer applies a 3 second effect removing 6 Energy every second, for a total of 18 Energy.
Now applies a 2 second effect which removes 6 Energy on hit, and 6 Energy per second for 2 seconds, for a total of 18 Energy.
Now applies standard Energy Regen Lockout for 2 seconds the same way abilities do. Damage vs Metal structures has been unaffected This should provide a more consistent experience when encountering Nature Husks.
Improved Blaster headshot hitbox when shooting at him from the side. Bug Fixes Proximity mines now have correct explosion upgrade radius.
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